Organization, Information and Learning Sciences ETDs
Publication Date
Spring 5-12-2023
Abstract
This qualitative research study explored levels of social presence in Second Life (virtual world) associated with phases of knowledge construction. The study explored images and data collected from users at two discussion-based activities. The findings revealed the three levels of social presence, according to the Interactional Process Model of Social Presence developed by Schultze and Brooks. Social presence established a sense of mutual monitoring of users that increased users’ sense of presence. This made their virtual interactions more real. Various phases of knowledge construction were observed as specified in the Interaction Analysis Model developed by Gunawardena, Lowe and Anderson. Knowledge construction indicated users shared information and negotiated meaning together. The findings showed Second Life can support users’ experiences of higher levels of social presence and knowledge construction. This association provides insights for designing curriculum in virtual worlds, implying that collaborative activities with perceived availability for social interaction may lead to higher levels of knowledge construction.
Degree Name
Organization, Information and Learning Sciences
Level of Degree
Doctoral
Department Name
Organization, Information & Learning Sciences
First Committee Member (Chair)
Dr. Charlotte N. Gunawardena
Second Committee Member
Dr. Stephanie Moore
Third Committee Member
Dr. Melissa Binder
Fourth Committee Member
Dr. Rebecca Adams
Language
English
Keywords
second life, knowledge construction, social presence, metaverse
Document Type
Dissertation
Recommended Citation
Hardesty, Leah A.. "RECONNAISSANCE: RELATIONSHIP BETWEEN SOCIAL PRESENCE AND KNOWLEDGE CONSTRUCTION IN SECOND LIFE." (2023). https://digitalrepository.unm.edu/oils_etds/66
Included in
Educational Technology Commons, Instructional Media Design Commons, Organization Development Commons