Sociology ETDs
Publication Date
6-26-2015
Abstract
While researchers have examined controlling images of race and gender in the media, many have failed to acknowledge the role video games play in the hegemonic domain of power and few have examined the simultaneity of race and gender. This study expands upon existing literature by using video games as a site of racial formation, through which racialized "others" are created and Whiteness is normalized. Through the lens of intersectionality, I examine representations of female characters that appeared in popular video games between 1981 and 2012 and assess changes in racial composition, sexualization, narrative role, and aggression. A content analysis indicates belated portrayals of women of color and an analysis of odds ratios reveals a hierarchy of racialized femininity and sexuality in which Hispanic females are portrayed as hypersexual and passive and Asian females are depicted as aggressive but sexually modest. Examination of narrative roles indicates that, while women of color appear much later and far less often than white women, they are more likely to secure a significant role than white female characters when they are present.
Degree Name
Sociology
Level of Degree
Masters
Department Name
Sociology
First Committee Member (Chair)
Santoro, Wayne
Second Committee Member
Ibarra, Robert
Keywords
Intersectionality, Race, Gender, Video Games, Matrix of Domination, Hegemonic Domain of Power, Longitudinal, Content Analysis, Racialized Sexuality, Racialized Femininity, Racialized Sexualizaton
Language
English
Document Type
Thesis
Recommended Citation
McCarthy, Kelly Kathleen. "Revealing a Spectrum of Racialized Sexuality: Representations of Video Game Characters Over Time, 1981-2012." (2015). https://digitalrepository.unm.edu/soc_etds/31