Language, Literacy, and Sociocultural Studies ETDs
Publication Date
Spring 5-12-2018
Abstract
This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and nineteen students recorded data about their thoughts, experiences, and learning as they played in the classroom. Students responded to open-ended reader-response questions about their experiences after playing video games each day for forty-five minutes. Students reflected about their experiences in a thought journal. The teacher responded to all the students’ thought journals each day, and after the halfway point of the study, students responded to each other’s thought journals. Students also co-created additional reader-response questions for their peers to answer after the halfway point in the study. The teacher kept an observation log as a participant observer who sat in to play, listen, and talk with the small groups during the study. The teacher hosted five research meetings in class during the study, and students got a chance to help analyze and make sense of the data with the teacher. At the end of the study, the small groups were interviewed about their experiences. The study found that video games can act as literary vehicles for learning. When small groups responded to video games as literature using reader-response, they primarily took an aesthetic stance on their literary experiences.
Keywords
media literacy, game-based learning, virtual reality, video games, reader-response theory, students as co-researchers
Document Type
Dissertation
Language
English
Degree Name
Language, Literacy and Sociocultural Studies
Level of Degree
Doctoral
Department Name
Language, Literacy, and Sociocultural Studies
First Committee Member (Chair)
Dr. Lucretia Pence
Second Committee Member
Dr. Karla Kingsley
Third Committee Member
Dr. Christopher Holden
Fourth Committee Member
Dr. Donald Zancanella
Recommended Citation
Harvey, Miles M.. "VIDEO GAMES AND VIRTUAL REALITY AS CLASSROOM LITERATURE: THOUGHTS, EXPERIENCES, AND LEARNING WITH 8TH GRADE MIDDLE SCHOOL STUDENTS." (2018). https://digitalrepository.unm.edu/educ_llss_etds/90
Included in
Curriculum and Instruction Commons, Educational Methods Commons, Instructional Media Design Commons, Junior High, Intermediate, Middle School Education and Teaching Commons, Language and Literacy Education Commons, Secondary Education Commons