Electrical and Computer Engineering ETDs

Publication Date

Summer 7-28-2026

Abstract

This paper tackles the challenges inherent in crowdsourcing dynamics by introducing the CROWDMATCH mechanism. Aimed at enabling crowdworkers to strategically select suitable crowdsourcers while contributing information to crowdsourcing tasks, CROWDMATCH considers incentives, information availability and cost, and the decisions of fellow crowdworkers to model the utility functions for both the crowdworkers and the crowdsourcers. Specifically, the paper presents an initial Approximate CROWDMATCH mechanism grounded in matching theory principles, eliminating externalities from crowdworkers’ decisions and enabling each entity to maximize its utility. Subsequently, the Accurate CROWDMATCH mechanism is introduced, being initiated by the outcome of the Approximate CROWDMATCH mechanism, and employing coalition game-theoretic principles to refine the matching process by accounting for externalities. The paper’s contributions include the introduction of the CROWDMATCH system model, the development of both Approximate and Accurate CROWDMATCH mechanisms, and a demonstration of their superior performance through comprehensive simulation results. The mechanisms’ scalability in large-scale crowdsourcing systems and operational advantages are highlighted, distinguishing them from existing methods and highlighting their efficacy in empowering crowdworkers in crowdsourcer selection.

Keywords

Crowdsourcing, Online Social Networks, Game Theory, Reinforcement Learning

Document Type

Thesis

Language

English

Degree Name

Computer Engineering

Level of Degree

Masters

Department Name

Electrical and Computer Engineering

First Committee Member (Chair)

Eirini Eleni Tsiropoulou

Second Committee Member

Jim Plusquellic

Third Committee Member

Symeon Papavassiliou

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